************************************** MIND CONTROL 101 ************************************** LIMITS TO USING MIND CONTROL * Friends (cantrip): Targets one creature for Charisma advantage, and after 1 minute, that target automatically becomes hostile. * Charm Person (1st level): Target regards caster as friendly acquaintance until harmed or 1 hour passes, then realizes it was charmed. * Enthrall (2nd level): Subject has disadvantage to notice others besides the caster. * Fear (3rd level): Subject can only dash move away from caster. * Compulsion (4th level): Makes a subject move left or right but not into obvious danger. * Confusion (4th level): Subject randomly either moves in some direction, holds still and attacks someone within reach. * Dominate Beast (4th level): Only works on normal animals (including dire beasts, dinosaurs, non-mammals - all typically INT 2 or less), but not monstrosities (aka magical beasts). * Dominate Person (5th level): Casting must happen within 60 feet, but if effective, range becomes essentially unlimited (on the same plane). * Dominate Monster (8th level): * Modify Memory (5th level): Change must affect something "known" in the past 24 hours, lasting no more than 10 minutes, but the altered memory will be permanent. * Magic Jar (6th level): Victim's class features cannot be used, but its base proficiencies and languages can, as can racial traits and Strength, Dexterity and Constitution saves. Also, the "jar" item doesn't have to stay within 100 feet of either the caster or the possessed victim, but it's dangerous to be out of that range.