************************************** ROLL20 NOTES ************************************** http://roll20.net ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COPY-AND-PASTE DIE ROLLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***1d4 Roll:*** [[ 1d4 ]] ***1d6 Roll:*** [[ 1d6 ]] ***1d8 Roll:*** [[ 1d8 ]] ***1d10 Roll:*** [[ 1d10 ]] ***1d12 Roll:*** [[ 1d12 ]] ***1d20 Roll:*** [[ 1d20 ]] ***Percentile Dice Roll:*** [[ 1d100 ]] ***Roll:*** [[ 1d20+4 ]] vs. AC | Hit: [[ 2d6+2 ]] slashing damage ***Saving Throw: Dexterity Save DC 15*** | Fail: [[ 2d6+2 ]] fire damage; half damage on a success. ***Saving Throw: Dexterity Save DC 15*** | Fail: **Target is Restrained** A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***Bane Spell: Charisma Save DC 15*** | Fail: Subtract -1d4 from attack rolls and saving throws while caster concentrates, up to 10 rounds. ***Acid Splash Spell: Dexterity Save DC 15*** | Fail: [[ 2d6 ]] acid damage; no damage on a success. ***Charm Person Spell: Wisdom Save DC 15*** | Fail: **Target is Charmed for 1 hour.** A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature. ***Chill Touch Spell:*** [[ 1d20+4 ]] vs. AC | Fail: [[ 2d8 ]] necrotic damage and target can't regain hit points until the start of caster's next turn; no damage or effect on a success. ***Magic Missile Spell:*** If all at same target, automatically causes [[ 3d4 + 3 ]] force damage. ***Magic Missile Spell:*** First missle [[ 1d4 + 1 ]] force damage, second missle [[ 1d4 + 1 ]] force damage, third missle [[ 1d4 + 1 ]] force damage. ***Roll:*** [[ 1d20-3 ]] ***Roll:*** [[ 1d20-2 ]] ***Roll:*** [[ 1d20-1 ]] ***Roll:*** [[ 1d20+0 ]] ***Roll:*** [[ 1d20+1 ]] ***Roll:*** [[ 1d20+2 ]] ***Roll:*** [[ 1d20+3 ]] ***Roll:*** [[ 1d20+4 ]] ***Roll:*** [[ 1d20+5 ]] ***Roll:*** [[ 1d20+6 ]] ***Roll:*** [[ 1d20+7 ]] ***Roll:*** [[ 1d20+8 ]] ***Roll:*** [[ 1d20+9 ]] ***Roll:*** [[ 1d20+10 ]] ***Roll:*** [[ 1d20+11 ]] ***Roll:*** [[ 1d20+12 ]] ***Roll:*** [[ 1d20+13 ]] ***Roll:*** [[ 1d20+14 ]] ***Roll:*** [[ 1d20+15 ]] ***Roll:*** [[ 1d20+16 ]] ***Roll:*** [[ 1d20+17 ]] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ***Rolling 1d20-6:*** [[ 1d20-6 ]] ***Rolling 1d20-5:*** [[ 1d20-5 ]] ***Rolling 1d20-4:*** [[ 1d20-4 ]] ***Rolling 1d20-3:*** [[ 1d20-3 ]] ***Rolling 1d20-2:*** [[ 1d20-2 ]] ***Rolling 1d20-1:*** [[ 1d20-1 ]] ***Rolling 1d20+0:*** [[ 1d20+0 ]] ***Rolling 1d20+1:*** [[ 1d20+1 ]] ***Rolling 1d20+2:*** [[ 1d20+2 ]] ***Rolling 1d20+3:*** [[ 1d20+3 ]] ***Rolling 1d20+4:*** [[ 1d20+4 ]] ***Rolling 1d20+5:*** [[ 1d20+5 ]] ***Rolling 1d20+6:*** [[ 1d20+6 ]] ***Rolling 1d20+7:*** [[ 1d20+7 ]] ***Rolling 1d20+8:*** [[ 1d20+8 ]] ***Rolling 1d20+9:*** [[ 1d20+9 ]]] ***Rolling 1d20+10:*** [[ 1d20+10 ]] ***Rolling 1d20+11:*** [[ 1d20+11 ]] ***Rolling 1d20+12:*** [[ 1d20+12 ]] ***Rolling 1d20+13:*** [[ 1d20+13 ]] ***Rolling 1d20+14:*** [[ 1d20+14 ]] ***Rolling 1d20+15:*** [[ 1d20+15 ]] ***Rolling 1d20+16:*** [[ 1d20+16 ]] ***Rolling 1d20+17:*** [[ 1d20+17 ]] ***Rolling 1d20+18:*** [[ 1d20+18 ]] ***Rolling 1d20+19:*** [[ 1d20+19 ]] ***Rolling 1d20+20:*** [[ 1d20+20 ]] ***Percentile Dice Roll:*** [[ 1d100 ]] ***Rolling 1d20-6:*** [[ 1d20-6 ]] | [[ 1d20-6 ]] ***Rolling 1d20-5:*** [[ 1d20-5 ]] | [[ 1d20-5 ]] ***Rolling 1d20-4:*** [[ 1d20-4 ]] | [[ 1d20-4 ]] ***Rolling 1d20-3:*** [[ 1d20-3 ]] | [[ 1d20-3 ]] ***Rolling 1d20-2:*** [[ 1d20-2 ]] | [[ 1d20-2 ]] ***Rolling 1d20-1:*** [[ 1d20-1 ]] | [[ 1d20-1 ]] ***Rolling 1d20+0:*** [[ 1d20+0 ]] | [[ 1d20+0 ]] ***Rolling 1d20+1:*** [[ 1d20+1 ]] | [[ 1d20+1 ]] ***Rolling 1d20+2:*** [[ 1d20+2 ]] | [[ 1d20+2 ]] ***Rolling 1d20+3:*** [[ 1d20+3 ]] | [[ 1d20+3 ]] ***Rolling 1d20+4:*** [[ 1d20+4 ]] | [[ 1d20+4 ]] ***Rolling 1d20+5:*** [[ 1d20+5 ]] | [[ 1d20+5 ]] ***Rolling 1d20+6:*** [[ 1d20+6 ]] | [[ 1d20+6 ]] ***Rolling 1d20+7:*** [[ 1d20+7 ]] | [[ 1d20+7 ]] ***Rolling 1d20+8:*** [[ 1d20+8 ]] | [[ 1d20+8 ]] ***Rolling 1d20+9:*** [[ 1d20+9 ]] | [[ 1d20+9 ]] ***Rolling 1d20+10:*** [[ 1d20+10 ]] | [[ 1d20+10 ]] ***Rolling 1d20+11:*** [[ 1d20+11 ]] | [[ 1d20+11 ]] ***Rolling 1d20+12:*** [[ 1d20+12 ]] | [[ 1d20+12 ]] ***Rolling 1d20+13:*** [[ 1d20+13 ]] | [[ 1d20+13 ]] ***Rolling 1d20+14:*** [[ 1d20+14 ]] | [[ 1d20+14 ]] ***Rolling 1d20+15:*** [[ 1d20+15 ]] | [[ 1d20+15 ]] ***Rolling 1d20+16:*** [[ 1d20+16 ]] | [[ 1d20+16 ]] ***Rolling 1d20+17:*** [[ 1d20+17 ]] | [[ 1d20+17 ]] ***Rolling 1d20+18:*** [[ 1d20+18 ]] | [[ 1d20+18 ]] ***Rolling 1d20+19:*** [[ 1d20+19 ]] | [[ 1d20+19 ]] ***Rolling 1d20+20:*** [[ 1d20+20 ]] | [[ 1d20+20 ]] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DICE ROLL EXAMPLES IN ROLL20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Using a +4 modifier as example... /r 1d20+4 (standard roll) /r 2d20kh1+4 (roll with advantage) /r 2d20kl1+4 (roll with disadvantage) Or better, for ability checks, saving throws, attack rolls), second number only used for Advantage/Disadvantage... ***Roll result:*** [[ 1d20+4 ]] | [[ 1d20+4 ]] Option for attack details... /em Attack... ***Shortsword.*** *Melee Weapon Attack*: [[ 1d20+4 ]] to hit, reach 5 ft., one target. *Hit:* [[ 1d6+1 ]] slashing damage. /em Casting... ***Ray of Frost cantrip:*** Attack: [[ 1d20+7 ]] | [[ 1d20+7 ]] Hit: [[ 3d8 ]] (3d8) cold damage and target's speed reduced by 10 ft. /em Casting... ***Burning Hands spell:*** Fire in a 15-ft. cone, [[ 3d6 ]] (3d6) fire damage, ***DC 15 Dexterity saving throw*** for half damage. /em Casting... ***Magic Missile spell:*** Range 120 ft., three darts hit causing 1d4+1 force damage each: [[ 1d4+1 ]] missile 1, [[ 1d4+1 ]] missile 2 and [[ 1d4+1 ]] missile 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ROLL20 TIPS AND TRICKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of you may already know all these, but FYI... * To break out game chat into its own window, double-click the "talking balloon" icon in the upper left of the Roll20 screen. This way also allows you to make the chat column wider on your screen. * Left-click and hold over the map to trigger those "ping" colored circles. The GM can shift-left-click to force all players' view to focus on the selected point. * Double-clicking on the header of either a character sheet or a handout screen will minimize it into a faded/transparent button you can drag elsewhere on the view. Double-click the button to expand back to the original view, or (x) to close it out. * Shift-double-click on a token to open its character sheet (assuming you have control over that token). * With the arrow pointer "Select/Move" tool active, right-click on the map to drag the viewable area around. (This way is easier than toggling to the "Pan View" tool or trying to use those narrow scroll bars.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MONSTER-SPECIFIC MACROS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copy and paste the block for a simple clean result in the Roll20 chat list. For Advantage or Disadvantage, paste into chat twice. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ANYONE ***Bless.*** *Spell Bonus.* Add [[ 1d4 ]] to your attack "to hit" roll or saving throw. ***Guidance.*** *Spell Bonus.* Add [[ 1d4 ]] to your ability check / skill roll. ***Hex.*** *Spell Bonus.* Add [[ 1d6 ]] necrotic damage to your damage. (If target drops to 0 h.p., shift hex to new creature as bonus action.) ***Resistance.*** *Spell Bonus.* Add [[ 1d4 ]] to your saving throw roll. (May be added after the save roll has been made.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HOW TO SEND PRIVATE MESSAGES IN ROLL20 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The "whisper" command in Roll20 chat is formatted by using the /w command, the name of the player/character you are targeting, and then the text of the message. /w gm "Sam tries Sleight Of Hand to pick pockets on Frodo and get that damn ring." To "whisper" chat to other specific players in our group... * TO STANTON: /w gm "Here is a secret message." * TO JAMES: /w Ehrendil "Here is a secret message." * TO COLETTE: /w Norah "Here is a secret message." * TO CECILIA: /w Sariel "Here is a secret message." * TO LEXI: /w Rose "Here is a secret message." * TO RUSTY: /w Stelfast "Here is a secret message."