************************************** BLOCKING AND ENDING MAGICAL EFFECTS ************************************** The two most straightforward "counter-magic" spells became available to most 5th level spellcasters. The 3rd level abjuration spell Dispel Magic works to end the duration of any spell working on one target within 120 feet. Dispel Magic takes one action and has no material components. The 3rd level abjuration spell Counterspell works to interrupt a spell and prevent its effect from even happening if the spell is seen being cast within 60 feet. Counterspell takes one reaction and only has somatic components (a quick gesture to focus and block the magic). A caster may use Counterspell in a round even if that caster has used an action The effectiveness is based on the level of the spell affecting the target, based on a spellcasting ability check (1d20 + ability modifier). * 1st to 3rd level spell ... instant and automatic * 4th level spell ... DC 14 ability check required * 5th level spell ... DC 15 ability check required * 6th level spell ... DC 16 ability check required * 7th level spell ... DC 17 ability check required * 8th level spell ... DC 18 ability check required * 9th level spell ... DC 19 ability check required Wizards of 10th level or higher in the School of Abjuration make the above ability check with proficiency (1d20 + Intelligence modifier + proficiency bonus). Spell slots higher than 3rd level may be used in casting to automatically dispel spells of equal level. For example, a 4th level spell slot always ends a 4th level spell, 5th level slot a 5th level spell, and so forth. Targets already affected by a spell that has ended cannot be helped by Dispel Magic. Look to one of these spells instead: * Lesser Restoration (2nd level): Ends being blinded, deafened, paralyzed, poisoned or infected with one disease. * Remove Curse (3rd level): Breaks attunement to a cursed object. * Greater Restoration (5th level spell, 100 g.p. worth of diamond dust): Ends being charmed or petrified, one curse, any reduction of one ability score, one effect lowering a target's hit point maximum, or one level of exhaustion. * Raise Dead (5th level spell, a diamond worth 500 gp): Restores weakened life to 1 hit point for corpse dead not more than 10 days. * Antimagic Field (8th level spell): All spell effects negated while within the field, but effects resume once target leaves the area of effect.