************************************** VISION ************************************** LIGHTLY OBSCURED AREA (dim light, patchy fog or moderate foliage) * Disadvantage on Wisdom (Perception) checks that rely on sight. HEAVILY OBSCURED AREA (darkness, opaque fog or dense foliage) * Effectively the blinded condition. * A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. LIGHT SOURCES... * Candle: bright light in 5-ft. radius, dim light 5 ft. * Lamp: bright light in 15-ft. radius, dim light for an additional 30 ft. * Lantern, Bullseye: bright light in 60-ft. cone, dim light add 60 ft. * Lantern, Hooded: bright light in 30-ft. radius, dim light add 30 ft. * Torch: bright light in 20-ft. radius, dim light additional 20 ft. * Minor Illusion (cantrip): None, requires other light source to be seen, nor can it block light. * Continual Flame (2nd level spell): bright light in 20-ft. radius, dim light additional 20 ft. * Dancing Lights (cantrip): four orbs, each within 20 ft. of another light, each giving dim light 10-ft. radius. * Light (cantrip): bright light in 20-ft. radius, dim light additional 20 ft. * Captive Fire Beetle: bright light in 10-ft. radius, dim light additional 10 ft. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPECIAL VISION * DARKVISION: Within 60 feet, see shades of gray in dim light as if bright light, darkness as dim light. Applies to dwarves, elves, gnomes, half-elves, half-orcs, tieflings (and most humanoids like goblins, orcs, ogres, etc.). * SUPERIOR DARKVISION: As above but within 120 feet. Applies to drow. * BLINDSIGHT: Perceive surroundings without relying on sight due to echolocation or heightened senses. With some such creatures, the deafen condition also counts as blindness. * TRUESIGHT: See in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic and see into the Ethereal Plane.